The
faster pace and increased emphasis on fast-shooting over stealth in both Splinter Cell: Conviction and Blacklist make the latest iterations of
Splinter Cell almost unrecognisable from Sam Fisher’s debut in 2002. Like the
rest of Ubisoft’s seemingly infinite IPs (notably Farcry and Assassin’s Creed),
Blacklist has been so far removed from it’s origins that it seems to belong to
a completely different franchise. Whilst Blacklist is a very different game to
its predecessors, it’s still incredibly well made and extremely satisfying when
done right.
The story
of Blacklist has Sam Fisher and the team (now the “fourth echelon”) must stop
terrorists known as “the Engineers” before they attack major US assets with
their program known as “the Blacklist”. It’s all very 24-esque with plenty of high octane action and over-the-top action
movie nonsense to keep it going. It attempts to approach controversial topics
on more than one occasion but it never seems to have the balls to actually
explore any of them in any real detail, maybe that’s for the best as these are
some really controversial things. For
example, there’s one mission set in Guantanamo
Bay but it only really
seems to be there as a point of reference or like a “look how gritty we can be!”
sort of thing. The story is very much relevant to recent events and tragedies
which the game haplessly references purely on a named basis. It would have been
interesting to see them explore these topics a bit more but I guess it isn’t
really appropriate at this time.
The game's central hub: Paladin, the plane that never lands |
The
gameplay in Blacklist is easily one of the game’s high points; it’s incredibly
fun and satisfying when you can actually pull it off. The rather punishing and
very static stealth of the earlier SC titles is all but gone. The frustrating
“game over if you’re spotted” concept is scrapped for the vast majority of the
game, and the non-stealth approach is now a viable option. I think it’s fair to
say that Blacklist’s gameplay has been very much modernized, and I welcome the
vastly improved fluidity of combat. The main focal point of Blacklist’s
gameplay is freedom to execute situations however you see fit, allowing you to
choose between the silent non-lethal “Ghost”, silent but deadly “Panther”, or
the all-out balls to the wall “Assault”. Each playstyle is equally viable and
equally satisfying in its own way and the ability to switch between them really
diversifies the gameplay. Stealth feels more refined than ever whilst lethal
combat has been greatly improved.
For all
its emphasis on player choice and variety Blacklist sure has a nasty habit of
forcing you to play a particular way every now and then, which can be a little
frustrating when you’re kitted out for pure stealth and they force you to
fight. It seems that Blacklist feels the need to be on par with every other modern action
game by having UAV missile sections and even a mission where you play in first
person (thankfully it isn't a long
mission as the gunplay in first person is pretty weak).
Sam
Fisher may have gone through some aesthetic changes but he also seems to have
taken more than a few yoga classes since we last saw him. Fisher is faster and
more agile than ever, adding a layer of satisfying fluidity to Blacklist that
definitely wasn’t felt in previous, much slower titles. Along with some very Assassin’s Creed risk-free climbing
sections and vastly increased movement speed when climbing up pipes and rails,
the increased speed of the game makes escaping sticky situations in one piece
that bit easier. Whilst I personally love the increased pace, I imagine die
hard fans of the older SC titles might not appreciate the action-packed
approach that Blacklist takes. It’s a lot of fun, but it’s just another reason
for me to feel that Splinter Cell has truly lost its identity in an attempt to
become more modern. I quite like the new approach (I never really liked the
slow pace of previous SC games), but it will certainly put off some players.
Fisher is back and deadlier than ever |
You earn
money through your mission score and snagging optional objectives which can be
spent on either upgrading the Norman- sorry, the “Paladin”- or upgrading your
gear (yes, Splinter Cell now has gear, who would have thought?). Although this
may sound like some half-assed RPG mechanics thrown in for good measure, the
gear system is surprisingly deep. Gear will modify a variety of stats from
weapon accuracy to armour whilst the huge variety of weapons can be upgraded
with an impressive selection of attachments. For the most part gear is split
into either stealthy gear or assault gear, with the choice to upgrade your
stealth or armour. Gear plays a pivotal role in the success of your missions
and a pistol with pinpoint accuracy can be a necessary requirement for a clean
run. I actually found myself actively grinding out money from side missions to
earn money to gear up Fisher to make my stealthy endeavours easier.
Co-op
missions spice up the game a bit and sure are fun if you play with a friend.
Some side missions are restricted to co-op and every side mission gives you the
option to play it in co-op. The classic Splinter Cell multiplayer fan hit “Spies
vs. Mercs” makes a nice comeback and is surprisingly the star of the show. With
plenty of tweaks to the original formula, SvM is an extremely fun game mode for
those looking for a really unique multiplayer experience. For those who don’t
know, SvM pits a team of Spies, who must complete certain hacking objectives
whilst playing in classic SC third-person stealth, against a team of Mercenaries,
who are heavily armed and played in first person. The multiplayer is a ton of
fun and is definitely worth checking out if you want to get the whole SC:B
experience. Blacklist also has some interesting daily challenges that offer
various rewards and can be played competitively through online leaderboards. At
the end of the day the multiplayer in Blacklist is a surprisingly
The game will take you to countless beautiful environments |
Strengths:
-Beautiful and varied environments
-Refined stealth with viable combat
options
-Surprisingly deep system for purchasing
and upgrades gear
-Spies v. Mercs multiplayer mode make a comeback
-Optional co-op missions make for a fun
change of pace
-Fisher is more agile and nimble than
ever, making traversing the world
Quicker and easier
-Gameplay is faster and much more fluid
than in previous SC games
Weaknesses:
-Splinter Cell has definitely lost its
identity as a master of stealth
-Certain playstyles are often forced
upon you (pure stealth or combat)
No comments:
Post a Comment