It’s been 3 years since it was initially released on
consoles but the PC version of Castlevania: Lords of Shadow is finally here. Why
it took 3 whole years is an utter mystery, especially when you realize that the actual port isn't of particularly high quality; the game doesn't look all that much better
than it did on console and some of the QTE prompts were clearly designed for a
controller’s thumbstick. However, with Lords of Shadow 2 just around the corner
here’s your chance to pick this title up on PC and the game still is just as
great as it was console, even if there are a few frustrating issues.
Vast and glorious landscapes are cut short by invisible walls and out of reach platforms |
Resurrection to add even more playtime to this enormous
game. None other than Patrick Stewart himself is the narrator of the story in
between levels and although his classic charm shines through here, there’s just
something about his performance that doesn't feel right in this clichéd fantasy
setting. Its not that his performance is especially bad it’s more that the
game’s cringe-worthy script really brings down the overall quality of his
appearance. Also I personally don't think he fits a fantasy setting. The story of
Lords of Shadow is definitely not its strongest point, so think again if you came for that.
The highlight of
the show is easily the game’s hack ‘n’ slash combat. What starts out as a
generic 3rd person action that simply has you randomly spamming
attacks until they go down becomes much more focused when you begin unlocking
new combos that chain ground and air attacks together with devastating results.
Magic in Lords of Shadow is turned on and off and comes in two forms: one that
gives you a life stealing effect and the other that increases your overall
damage. When you are introduced to the game’s “magic” it seems at first to be
nothing more than a way to overcome puzzles and environmental obstacles.
However, it quickly begins to play into boss fights when you can block, counter
and unleash hell with what is essentially “magic mode”. Many people have rightfully
pointed out that when chains begin to feature in combat it quickly dissolves
into a very God of War–like ordeal. Although it’s a fair comparison between the
two hack ‘n’ slash giants, I feel as though Castlevania does it in its own
unique way (not necessarily better) that separates it from God of War enough to
prevent it from just being a big rip off. Combat isn’t the only area where similarities
are plentiful between the two games: environments, platforming, puzzles,
themes. You name it, but they’re still both great games regardless of how
similar they may be to one another.
Boss fights are
frequent and most of them are pretty memorable. There are two types of boss
fights: Titans, towering 200ft monsters that Gabriel must mount and destroy the
glowing runes to bring it down (just like in Shadow of the Colossus) and
others that have you fighting incredibly tough monsters (usually the Lords of
Shadow, but sometimes disgustingly huge spiders). Much like the combat these
boss encounters are lot of fun and provide a decent challenge and the story
gives enough context to explain why you must tackle these enormous foes. One
major problem I had with the second Titan boss is actually more a problem with
the quality of the PC port. A quick time event commands you to make a circle
with the movement keys (WASD, naturally) in a way that was clearly
designed for a controller and not for a keyboard. I still don’t know how
you’re supposed to do that with a keyboard as I had to kill that boss with a
controller. I don’t mind ports where using a controller is preferable but it’s
extremely frustrating when you’re required to use one simply because the port
sucks.
Combat is fun, fluid and easily the best area of the game |
Broken
platforming and some interesting puzzles act as an underwhelming filler between
combat and boss fights, but unfortunately these sections fall short of the
combat’s high quality and appear far too frequently. With so much platforming
in Lords of Shadow (platforming is pretty much the only way to get from A to B
in this game) you’d have thought that they would get it right, but inconsistent
camera angles and sloppy indication of where to go next make platforming a real
chore and completely unenjoyable. As for the puzzles, most of relatively simple
and require you to find certain objects and solve some basic puzzles using
mirrors or timed platforms. None of the adventure elements on LoS are
particularly original but then again not much of this 3D Castlevania reboot is.
In the end, some nice ideas fail to execute properly and are just an obstacle
that prevent you from getting to the much more enjoyable combat. LoS gives the
illusion of being a huge world open to exploration but an array of invisible
walls and platforms that you can’t quite reach do a good job of keeping you
enclosed to tight and sadly limiting paths. Straying off the correct path will
reward you with health or mana upgrades, but that’s as far as exploration goes
unfortunately.
Just as it was
on consoles 3 years ago the game looks great with plenty of vast panoramic
shots to remind you. My only problem is that the game hardly looks any better
than it did on consoles which is a shame considering that the game is now 3
years old and now on PC, the world still looks great but I feel they could have
done more. The soundtrack is as booming and epic a score as you could possibly
hope for but its effect soon grows tiresome when you realise that there’s a
small selection of tracks. Aside from the aforementioned issues with QTE
prompts the controls are generally okay, but only after you map them to the
mouse and take them off IJKL (why? Just why?). The controls mostly feel pretty
tight with the exception of the use action feeling a little stiff and unresponsive
at times.
Boss encounters are challenging and fun, even if they are taken from Shadow of the Colossus |
At the end of
the day Castlevania has finally had its much needed 3D reboot, but the sheer
unoriginality of ideas taken straight out of titles such as God of War and
Shadow of the Colossus prevent the reboot it from having any sort of
identity to call its own.
Strengths:
-Combat is fun and fluid
-Memorable and challenging boss
encounters
-Beautiful and varied environments
-Epic score, even if it is repeated heavily
-Combos and magic add extra depth to combat
-Robert Carlyle puts in a great performance as Gabriel, even if the script isn't so good
Weaknesses:
-Puzzle segments and broken platforming fail to give a fun filler between combat
-Story is pretty weak, filled with fantasy cliches
-Poorly communicated QTE commands are frustrating to do without a controller
-Boss encounters are fun, but the Titan fights are clearly ripped from Shadow of the
Colossus
-Epic score, even if it is repeated heavily
-Combos and magic add extra depth to combat
-Robert Carlyle puts in a great performance as Gabriel, even if the script isn't so good
Weaknesses:
-Puzzle segments and broken platforming fail to give a fun filler between combat
-Story is pretty weak, filled with fantasy cliches
-Poorly communicated QTE commands are frustrating to do without a controller
-Boss encounters are fun, but the Titan fights are clearly ripped from Shadow of the
Colossus
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