Rayman has always been a fairly weird franchise but the Raving Rabbids trilogy launched our French friend into a level
of insanity that seemed unrecoverable. However, 2011 saw Rayman return to his slightly
less crazy 2D platforming roots with Rayman
Origins, and 2013 has seen Rayman spawn a sequel that very much improves on
everything Origins did right. Full to
bursting with colourful charm, Legends is
in every way the brilliant reboot that Rayman so desperately needed.
Legends has a story but it’s very iffy and frankly
completely irrelevant. Rayman and co have for some reason been asleep for 100
years (sounds great) and, as you’d expect, shit’s gone down during their
prolonged nap. So naturally it’s up to Rayman and friends to save the world, collect
Lums, and save Teensies. But you don’t need context to rescue some Teensies, do
you? You also don’t need much context to know that you have defeat bosses, beat
musical levels and play some good ol’ Kung Foot!
Rayman Legends is fast-paced, exhilarating, and so much fun |
The main aim of Rayman’s gameplay is essentially to rescue
all ten Teensies (adorable little creatures in cages) and reach the high score
of Lums for each level. Completing levels unlocks progressively harder levels
until to reach the boss stage and eventually a lovely little musical level to
end each world on. Legends isn’t exactly a hard game, unless you’re going for
100%, and the levels have a great flow to them if you can avoid dying too much
which makes the overall experience an absolute blast. Boss fights are fun and
feel appropriately challenging for a Rayman game, meaning that they may take a
couple of tries but are ultimately more fun than frustrating. The musical
levels are an absolute treat to play, they feel so meticulously crafted and the
music is so excellently timed to your own movement that you can’t help but feel
anything besides an exciting mix of exhilaration and awe. The general crux of
these musical levels is simply that you traverse the level in time to the
music, it sounds simple but it’s an absolute blast.
For those who don’t know, Rayman Legends was originally
announced as a WiiU exclusive title and so some of the game’s mechanics are
based around the idea that you’re playing from a WiiU. Which, of course, the vast
majority of people aren’t. So-called “Murphy mode” is one of the features that was
initially designed for the WiiU and basically has you control a little flying
dude in order to manipulate the environment by pulling levers, eating cake, or
cutting rope. Whilst on the WiiU it’s quite an intuitive mechanic it degrades into
nothing more than a button prompt when playing on consoles or PC, making it
feel completely unnecessary and frustratingly shallow. Although it does
sometimes play out in a puzzle-like way with the way you have to time the
button press it still feels like it should’ve been done differently outside of
the WiiU or removed completely.
3D Boss fights are fun and appropriately challenging |
Whilst Origins had some pretty decent level design, it’s
completely blown out of the water by some of the beautiful and excellently
crafted levels in Legends. Level design is fun, colourful, and full of
variation whilst the beautiful blend of 2D and 3D make levels look truly wonderful.
Some levels are worth playing again just to stop and stare in awe at the beautiful
art and gorgeous visuals. Sound design is as upbeat and vivid as the visuals with
heart-warming cheers from rescued Teensies and extremely happy victory music. The
soundtrack really shines through during the unfortunately limited musical levels,
which combine classic beats with some hilarious themes such as a Mexican cover of
the classic Eye of the Tiger.
Controls feel really tight which makes platforming a blast.
Strengths:
-Beautiful art
style that blends both 2D and 3D
-Tons of
content for a $30 game
-Daily and
weekly challenges and time trials add nice competitive edge
-Musical levels
are a blast to play with excellently timed music
-Everything,
even the loading screen, has a wonderfully upbeat charm to it
-Boss fights
feel fun and appropriately challenging
-Level design
is colourful, fun, and varied
Weaknesses:
-“Murphy Mode” is shallow and feels unnecessary on consoles and PC
-“Murphy Mode” is shallow and feels unnecessary on consoles and PC
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