About an hour into the single-player I started to feel sick, not from how boring the campaign was but from the ridiculous speed at which the game plays. The insane movement speed that you move at makes combat feel extremely fast-paced and dizzying, which is fun for a bit but soon gets tiresome when all you're fighting is the same bland goons with clunky animations and dreadful voice acting. The game would be a lot more enjoyable if the game would just stick to its fast-paced madness, but the pacing is screwed over by the overused environmental puzzles. These puzzles are needlessly complicated, they take too long to figure out and take away significantly from the over-the-top brutal action that is supposed to be the whole point of the game. Most of the puzzles are platforming sections tauntingly placed over a leering pit of lava and death, which the game's punishing checkpoint system and inability to quicksave make all the more frustrating.
This has to be a joke, right? |
The combat in ROTT doesn't feel all that great, whilst the game does have a nice variety of really fun heavy weapons, the basic firearms feel boring to use and have to no real kick. The firearms don't sound particularly great and the game makes no effort to make them appealing, with obvious favour towards the heavier side of your arsenal. I understand that Interceptor Entertainment wanted to keep faithful to the original game, and they did a great job of that, but they could've included more than just two firearms, maybe a shotgun or a some sort of sniper rifle? However, heavy weapons are pretty common and not too hard to find so long as you explore the map a bit and keep an eye out for secrets. You can actually use a dual wielded knife attack as melee in this game, but when you go to stab an enemy it lunges you forward in a horribly clunky way that often completely misses the enemy you were aiming for. If you do manage to connect your knives then you're rewarded with the enemy literally splitting apart, but the game makes an odd metallic sound when you hit enemies with your melee strike for some strange reason. I mean, are the enemies secretly robots? Overall, the combat feels clunky and the enemies suffer from a sheer lack of variety, robust animations, and some truly horrible voice acting.
There's a nice variety of wacky weapons to keep gameplay from getting stale, just a shame that enemies aren't as varied... |
Multiplayer is just as chaotic and brutal as the single-player and much more enjoyable. Multiplayer is likely going to be the main attraction for most players, and may justify the $15 price tag if you're looking for a retro experience reminiscent of Quake or Unreal Tournament. There are enough jump pads and secret rooms to keep you entertained for a while, but the limited pool of three game modes and five maps at launch (with the promise of community maps coming soon.) may be somewhat of a turn off. Frankly, this was a disappointing title let down by its repetitive puzzles, lack of enemy variety, punishing checkpoint system, and just plain boring single-player.
Strengths:
-Nice variety of insane weapons
-Nostalgic throwback to 90's shooters, and very faithful to the original ROTT
-Pretty fun multiplayer, reminiscent of Quake and Unreal Tournament
Weaknesses:
-Heavily over-used environmental puzzles
-Lack of enemy variety quickly makes gameplay boring
-Few multiplayer maps and modes
-Frustratingly punishing checkpoint system
-Poor optimisation makes the game run terribly even on decent PCs
Strengths:
-Nice variety of insane weapons
-Nostalgic throwback to 90's shooters, and very faithful to the original ROTT
-Pretty fun multiplayer, reminiscent of Quake and Unreal Tournament
Weaknesses:
-Heavily over-used environmental puzzles
-Lack of enemy variety quickly makes gameplay boring
-Few multiplayer maps and modes
-Frustratingly punishing checkpoint system
-Poor optimisation makes the game run terribly even on decent PCs
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