Tuesday 31 December 2013

Let's Talk... Incredible Adventures of Van Helsing

Action-RPGs in the vein of Diablo or Torchlight are some of the few games that I can infinitely enjoy, even if it brings nothing new to the table. Perhaps it’s the lust for an endless loot grind, or maybe it’s simply my fondness for stats and basic number-crunching. Van Helsing is definitely one of those games for me. It may offer very little in the way of original ideas and may suffer from some uneven design, but the core loot-driven experience is still well intact here and the $15 price tag can easily make up for a lot of the game’s rougher edges.

From the outset, the gameplay appears extremely familiar and standard, but there plenty of interesting concepts and quirks.
Aside from the ability to freely activate one-time “PowerUps” which give your next attack an added effect, such as increased damage or an area of effect bonus, the game features nothing that makes it really stand out from any other standard action-RPG/Diablo clone. Something that should probably be noted right away, since Van Helsing is by no means a game-changer and is very much a just competent and very standard ARPG. The core gameplay is essentially a combination of everything that makes an ARPG of this type work well. And if you’ve played any sort of hack ‘n’ slash-type game you’ll know what to expect from Van Helsing’s hordes of monsters and array of disproportionate Area-of-effect spells and abilities.

Van Helsing does make some attempt to venture outside the norms of a well-worn genre, however, by not featuring any of the standard classes you’d expect to see. Instead of being given a choice between some obscure extension of a warrior or a mage, the game simply has a default jack-of-all-trades template for you to specialise into a number of different playstyles. The game’s “PowerUps” allow you to effectively combine keeping enemies far away with slows and snares, and bunching them up and simply clobbering them all together. It’s this freedom that allows Van Helsing to play as dynamically as its rivals and competitors without following the standardised Mage, Warrior, Rogue trope.

Loot. So much damn loot.
The game also attempts, somewhat successfully, to have a fairly distinctive art style and direction. The Flintlock weaponry, the spinning cogs and rising pistons that fill the HUD and countless industrial environments indicate a clear Steampunk-inspired visual style right. And yet this is quite heavily contrasted with the Fantasy world of magic and mythical creatures. A blend of Steampunk and Fantasy is an interesting (and potentially really cool) combination and, although not entirely original, it would certainly help the game stand out amongst others. It’s just a shame that it feels out of place more often than it fits, but when it does work the combination of Steampunk and fantasy can actually be quite compelling (see enormous industrial drill/giant worm boss fight, for example). In most cases, it’s the enemy design that’s fun and imaginative whereas the environmental design often lacks that same creativity.

The game has a great visual style with some excellent art direction and feels somewhat like a blend of the semi-realistic-looking art direction of Diablo 3, and the Steampunk-vibe, creative monster design and fun weapon design of Torchlight 2. The game has some pretty good sound design with a decent soundtrack and voice acting of varying quality (Van Helsing and his spectral companion sound pretty great, but the supporting cast sound a little rough). And although some of the environments can leave a lot to be desired in terms of design and originality, they do look quite excellent.

Dynamic skill trees and interchangeable weaponry allow for multiple play styles
If you’re a fan of the genre, or just looking for a fun and relatively quick co-op game, then Van Helsing is just the thing for you, but if you’re looking for something fresh and more original then you might want to look elsewhere. Van Helsing is neither really good nor really bad; for the most part it’s just a serviceable and somewhat forgettable experience in places. And the price of $15 is well worth the length and replayability the game has to offer. 

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