The reboot opts to go for a significantly bigger story focus
than previous Tomb Raider entries, with an even bigger emphasis on Lara Craft
as a character. The story itself sees a young and inexperienced archaeologist
Lara Croft and her team of painfully stereotyped crew crash land onto a
mysterious island in the pacific. The crew are in search of the lost kingdom of Yamatai and, more specifically, the
legendary “Sun Queen” Himiko, who supposedly has shamanistic powers. Naturally,
the crew crash land on the very same island that the very same Himiko once
inhabited and the game immediately introduces you to the “Others”, who come
straight out of LOST. The rest of the game follows Lara as she is brutally
beaten to within an inch of her life every 10 minutes in her pursuit to get her
and the rest of her presumably incompetent friends off the island.
It’s all pretty well done and decently written, but any
attempt the game makes to develop the rest of the characters is defeated by the
fact that they’re all just great big stereotypes. You get the classic
survivalist expert/friend of the father type, the
self-obsessed archaeologist, and even an obnoxiously bad mouthed tough-guy
Glaswegian. The sheer stereotypical nature of the characters makes them easy to
forget, and difficult to tell them apart from one another. Also, there’s a
significant disconnect between some of the story elements and Lara’s character,
and the ridiculous nature of the gameplay and the some of the brutal set pieces
that throw Lara around and just generally tear her to shreds. The game paints
her as this inexperienced and vulnerable person who shows sincere remorse for
killing a deer early in the game, but then follows up with her brutally mowing
down dozens of dudes with ease. It can be a little jarring, and it certainly
makes it hard to take the story seriously at times, but it’s a video game, so
what do you expect?
The reboot paints Lara Croft in a much grittier, more serious light |
Along with a shift in tone, Tomb Raider takes huge liberties
with the gameplay you’ve come to expect from the series. Although you’ll still
be jumping, climbing and scaling cliff-sides the frequent environmental puzzles
come few and far between this time round. The game instead opts for an emphasis
on Uncharted-like chaos, with Lara frequently scaling collapsing buildings,
planes, bridges, anything that might collapse really. The game uses a very
automatic and fluid climbing system that basically just requires you to just
hold down the button for one direction whilst she does her magic, but you’ll
also be grabbing ledges, latching onto walls you can scale with your pickaxe,
and whizzing down self-made ziplines. It’s fast-paced and it’s manic, and it’s
such a huge leap from the tone and pace of the previous games that if you
removed Lara Croft and the Tomb Raider name then you’d never even suspect this
game belongs to the series. It’s something that will inevitably put off and
probably anger hardcore fans of the previous games.
The game also opts to follow in the footsteps of Uncharted
again with its heavy emphasis on third-person combat. Your four hugely
upgradable weapons, including a bow, will be you’re most heavily relied on
tools as you traverse this hectic, and incredibly dilapidated, island. There is
a lot of combat throughout this game;
the game can barely go ten minutes without throwing a handful of enemies at
you, which certainly keeps you alert at the very least. The combat really is
your standard third-person shooter with some smart cover mechanics that will
automatically put you into cover when you approach adequate cover, which is
helped by the fact that Lara moves in a crouched stance in combat anyway. It’s
perfectly serviceable combat and there’s certainly an element of satisfaction
to it, but the game puts perhaps a little too much emphasis on what really is
just pretty okay combat. Although the sheer amount of combat is balanced out by
enough exploding set pieces to make you assume this game was designed for god
damn maniacs.
There's enough high-octane action and fast-paced chaos to last you a year |
Despite some of the major changes, Tomb Raider still stays
loyal to its roots, even if those roots have been largely downplayed this time
round. These roots of course being environmental puzzles and platforming, which
appear in the form of general level traversal and optional tombs that contain
more complex puzzles. A lot of the puzzles involve fire, with fire frequently
being used to light torches or burn cloth in some capacity. The puzzles
certainly aren’t majorly difficult, and perhaps aren’t as hard as ones that
appeared in previous games, but they’re still fun and engaging. The puzzles
will seem fine for anyone new to the series, but anyone who has played any of
the previous games will likely be disappointed at how simplified or “dumbed
down” the puzzles are in the reboot.
The game looks pretty great, with a very great rugged look
to everything in the world that adds a nice touch to whole survival aspect of
the game. The PC version boasts its ridiculous “tressfx” that come with the vital
addition of Lara’s more “naturally” behaving hair, as you can probably imagine
it looks kinda dumb and in some cases her hair looks less natural than it does
by default. The game runs pretty well, averaging a decent 40-50 fps at the
lowest settings on rather out of date systems. The game also features some pretty
good sound design, with some pretty performances and some alright sounding weaponry.
Fire plays a huge role in the game's mechanics and a lot of the puzzle sequences |
The reboot of Tomb Raider does a pretty great job of
essentially modernising the series, for better or for worse depending on who
you ask, in a way that can appropriately be called a reboot simply because of
how radically different the game is from its roots. This major departure from
what made Tomb Raider the game will be either the best thing about it or the
worst, and as someone who never really liked the older games the complete
change in tone and pace is a refreshing turn for the series. Ultimately, Tomb Raider revitalises the series by taking it in a bold new direction whilst still adhering to the roots of what made the series so popular.
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