As someone who has never been a fan of the Devil May Cry
series in any capacity, DmC: Devil May Cry was a pretty great surprise. This
flashy reboot moves away from the series’ traditional roots of extreme
difficulty and replaces it with a considerably less challenging and more
accessible experience. The game’s extremely stylish art style and excellent
level design easily outweighs the satisfying yet simplified combat system, and
it certainly seems to be more the focus of the game.
A satisfying and rewarding combat system is great fun, but it certainly isn't as difficult as previous DMC games |
When compared to the previous games, the combat certainly
appears considerably “dumbed down” at face value. But as new weapon unlocks and
a whole host of purchasable combos add layer upon layer, it eventually becomes
pretty complex. Some enemies appear in ethereal forms that will only become
solidified when using the right weapon. Some enemies require you to pull off particular
combos to leave them vulnerable. And, of course, the Devil May Cry trademark of
knocking up enemies and juggling them in the air with your guns is well intact.
The combat is certainly no cakewalk, especially at the higher difficulties
(which actually get quite creative in how they alter the challenge of the game,
for example, all enemies die in one hit but so do you) and involves a lot of
switching between different weapons and doing your best to look as stylish as
possible.
A gorgeous art style and some great art direction elevate every inch of this game's appeal |
Fortunately, the game’s reasonably deep scoring system incentivizes
you to do just that, and plays its way into almost every aspect of the game. At
the end of each level you’ll be given an overall score based on how fast you
beat the level, your combat rating and how many collectibles you found. The
score is an arbitrary completionist figure aside from the upgrade points you
obtain from higher ratings, but the drive to get those S ranks is a great way
to encourage you to experiment with the game’s angel and demon weaponry, which
act as light and heavy attacks respectively. Although the combat is relatively
easy on the default difficulty, the way that the game’s scoring system is
constantly rewarding and punishing you during combat can actually make it
rather brutal. An excellently executed combo can get your score right up there
but your letter grade score drops a couple of levels whenever you’re hit.
The fact that all of the gameplay takes place in the demonic
limbo/fake reality allows the designers to truly go crazy here. Mundane
environments like warehouses or just typical streets are mutilated, twisted and
transformed into the most ridiculous and just unrecognisable landscapes of such
incredible creativity. As well as bringing some extraordinary environments, the
game also throws some truly memorable boss sequences your way, too, which,
whilst not exceptionally difficult, won’t be forgotten for a good long time. It’s
difficult to explain some of the crazy environments and do them the justice
they deserve; they’re certainly something to be experienced first-hand. The way
that the things form and explode all around, the way that titles and
information appears and overlays on screen, and wonderful usage of a varied
colour palette makes for some visually stunning and truly unforgettable set
pieces.
Screenshots alone don't do the crazy level design justice |
Overall, DmC is a super stylish and hugely enjoyable
experience with a couple of truly outstanding moments, but having the Devil May
Cry name stamped all over it may in fact be its downfall. Fans of the older
games will probably hate that this game even exists, whilst anyone who hasn’t
played a Devil May Cry game will probably just be put off by the notorious
difficulty of the earlier games. Nonetheless, DmC is an incredibly stylish
reboot with some decent promise for another great sequel, and although the
action is solid it’s the game’s amazing level design and awesome art direction that
elevates this well-made and accessible character-action reboot into crazy
levels of stylishness.
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