The story is jam-packed with Marvel references, characters, nods
to countless story arcs, and some crazy reaches to some of the more bizarre
ends of the Marvel universe. The whole game is pure fan service at its best and
if you’re even remotely interested in the Marvel universe then you’ll really
appreciate the crazy level of detail the game goes into. The excellent fan
service is just as crazy as it was in Marvel Ultimate Alliance (although sadly
you don’t go to Atlantis), with a ton of playable characters and recognisable
faces (although some characters only briefly appear as NPCs and quest givers
when they feel like they should take much larger roles, like Beast, for
example). The story itself is pretty typical of comic books: Dr Doom is looking
for the Cosmic Cube to do some evil things and, of course, every super villain ever
created is on his side. It’s all pretty well done, with cutscenes that appear
in the form of voiced motion comics done by Marvel writer Brian Bendis himself.
Gameplay-wise it essentially plays like a more mouse-orientated
Ultimate Alliance with a larger focus on loot. If you've ever played any Action
RPG, in particular games like Diablo or Torchlight, then Marvel Heroes’ gameplay
will feel extremely familiar and perhaps even too similar for some. There
really isn't any originality and if you’re looking for a fresh take on the
Action RPG genre then this certainly isn't it, the game really is just the
Marvel universe copy and pasted into Diablo, and I mean that in a good way. The
characters and premise of the universe make Marvel meets Diablo a perfect match
and although you've likely done the whole loot-grinding, boss killing, trash filled
madness before and yet Marvel Heroes manages to make it still feel as fun as ever.
You'll spend a lot of time fighting nameless generic mobs |
At the start of the game you’re given the choice of a handful
of playable starter heroes, which includes Captain America and Human Torch amongst
others, and all other heroes must be purchased with either money or the
surprisingly common Eternity Splinters that drop in-game (some of the more
expensive heroes cost 400 Splinters, but by the time I’d beaten the 20ish hour game
I could afford one of the cheaper 200 Splinter heroes). The way character
progression is done is reasonably flexible; of course, every hero levels
independently from one another and so whenever you buy a new hero you’re given
the choice of either restarting story progression (which does not remove your waypoints and ability to
do daily, although they could explain that a lot better) or simply grinding levels through your various unlocked
waypoints. You can also switch between heroes on the fly.
As far as Action RPGs go, Marvel Heroes is generally pretty
easy, not always in terms of difficulty because the late game can get pretty
intense, but mainly because of how lightly they deal with death penalties.
Dying incurs zero durability damage to armour or weapons, in fact gear doesn’t have
durability, and dying will only respawn you into the same area with all enemies
on the exact same health. Although durability is just a pain to deal with anyway,
the challenge of boss encounters and densely populated dungeons is removed by
the fact that you can effectively die your way through any boss. The lack of
difficulty may put off some of the more hardcore fans of the genre, but if you’re
there for the fan service then I doubt you’ll mind that the Green Goblin can be
cheesed.
There are a ton of costumes and skins, but some of them feel wholly overpriced. |
The game likes to call itself an MMO, and although there is
a persistent world and multiple dudes running around there doesn’t feel like
there really needs to be. The game just feels like it would still work exactly
the same if it was a single-player experience, and although there are guilds
and open, non-instanced areas the MMO side of the game feels weak and underdeveloped.
The whole can easily be done on your own, you might run into a guy who’ll fight
with you for a little bit but you tend to spend more time fighting on your own.
Although they wouldn’t have been able to implement a free-to-play business
model into a single-player game, I guess, and some of the persistent world
stuff could be pretty neat if you’re looking to get into a guild or something
but, to me, it just feels a little unnecessary.
Unfortunately, the game suffers from some pretty major
performance issues and some seriously poor optimisation that can make playing
almost impossible at times. For a game that boasts such densely packed areas
and mob packs that fill the screen, having such poor performance is pretty
unacceptable. The game also has some frequent server-side troubles that can
often lead to unfavourably high ping. There’s been a lot of server maintenance and
frequent updates so they at least appear to be working on it. The controls are
your standard PC hack ‘n’ slash set-up with mouse movement and six bindable hotkeys,
all fully customisable of course. The game looks pretty nice, the character
models look especially nice, and the game commits to a great art style that
feels extremely well-suited to the comic book premise, with the typical comic
book font appearing as floating damage numbers. Generally the sound design is
also pretty solid, with some pretty decent voice acting and an array of your
typical thwacks and smacks, the soundtrack can get a little ridiculous at times
but serves its purpose.
The game is full of excellent fan service and ultimately fun gameplay |
Although Marvel Heroes might lack originality, its well-made
blend of fun and satisfying action RPG gameplay with its endless Marvel
universe fan service makes for an engrossing experience for any Marvel fan, and
even fans of the genre for that matter; although games like Diablo and
Torchlight offer much deeper and longer lasting loot-grinding experiences. If
you can find a hero from the starter heroes that you enjoy playing then you can
easily get through the whole game without spending much, or anything, and perhaps
just buy an extra hero and perhaps an extra stash slot. Marvel Heroes certainly
has a lot of to offer fans of the universe granted you avoid some of the
admittedly rather rotten free-to-play traps hidden within the tiered hero/skin
costs, although the prices have been rather dramatically reduced since launch.
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