Challenging platformers aren’t exactly lacking these days,
and although action-platformers are slightly less in abundance they still aren't hard to find. It takes a lot for difficult platformers to stand out from the
crowd of excellent torture platformers like Cloudberry Kingdom
or Super Meat Boy, something which Blood of the Werewolf just might not be able
to do. Blood of the Werewolf offers a colourful, unique art style and the
ability to transform into a powerful werewolf whenever you’re outside which
varies the pace a little. Although there are more difficult platformers out
there, Blood of the Werewolf manages to remain challenging and engaging
throughout its 6-7 hour lifespan; and for $10 you could do a lot worse.
Human form gameplay is tense and methodical |
The game tries to tell a deep and investing story about a human-werewolf
mother who seeks to save her child from evil, basically. It offers a cute
little distraction from the gameplay but feels ultimately unnecessary, and some
questionable writing makes it feel even more pointless. A little context doesn’t
hurt the game and some people will surely appreciate the break between the frustratingly
difficult levels, and the mini-cutscenes feature some decent voice acting and
they have a pretty nice visual aesthetic to them. A variety of horror flick villains
and monsters make quick cameos, usually in amount of blue relics, often placed
in risky or hard to reach places, but the game the form of boss fights, from
Dracula to Mr. Hyde from Dr. Jekyll and Mr. Hyde.
Gameplay combines precise platforming, especially later in
the game, with taking out targets who insist on making your life living hell. Basic
gameplay has you play in human form when indoors, wielding a crossbow that can
fire single shots or multi shots, and a werewolf when outside, which,
naturally, can rip foes to shreds with its all powerful claws as well as a host
of unlockable abilities. New werewolf abilities and their upgrades can be found
throughout levels, hidden out of sight or out of reach, health upgrades must
also be collected and so deep exploration and cautious progress can be nicely
rewarding. Since your health will increase after collecting a certain amount of
health relics, the game would definitely benefit by telling you how many more
relics you need for your next upgrade.
Whilst werewolf gameplay is fast, fluid and embeds a satisfying all-powerful feeling |
The game is split into several stages that take place in a
nice variety of locations, from snowy peaks to dark, dank woods. Early levels have
stronger focus on action and offer generally feature pretty forgiving
platforming, but as the game progresses the platforming starts to get more
precise and often pretty punishing. Blood of the Werewolf is at its best when
it’s fluidly switching between human sections and werewolf sections, which is
certainly done better later in the game. Human sections feel calculated and
methodically paced, often requiring you to snipe projectile firing enemies that
prevent you from making progress, whilst werewolf sections have a fast and
exciting pace to them, as you rip through enemies half your size and dash
through platforming segments. The constant variation in pace fits excellently with
the game’s general tone. The excellent level design of every stage makes precision
platforming completely necessary in order to progress, as avoiding projectiles
and falling objects requires some calculated movements. Thankfully, although
later stages can get pretty punishing at times, most of the checkpoints are
fair and well-spaced out.
Boss encounters act as filler in between every second stage,
and range from super intense and challenging to pretty lacklustre, but that
usually depends on how long it takes you to figure out attack patterns. Most
boss fights take advantage of both human and werewolf form, taking particular
advantage of the werewolf’s double jump and the human’s slow movement speed and
long range. The last couple of bosses in particular can get really challenging
at times, and the last boss really starts to outstay its welcome after the
first three phases. Boss encounters are a great way to see the benefit of your upgrade
hunting, especially your health upgrades, and really make exploration feel rewarding.
Platforming is precise and can be pretty punishing in later levels |
Blood of the Werewolf has a vibrant and unique art style
that plays well off of the goofy fantasy-horror themes. An intense and slightly
goofy soundtrack fits the game well whilst some decent voice acting does the
job serviceably, although the dialogue can get a little self-serious at times
and sometimes the game’s tone seems a little confused at times, as it tries to
juggle a goofy art style and fun horror flick cameos with a tense and
self-serious storyline. Naturally, this is a platformer, and a precise one at
that, so the game controls much better with a controller, but the game is actually
playable with a mouse and keyboard and I actually found aiming the crossbow to
be easier with a mouse.
Overall, it’s a fun and challenging 6-7 hour experience with
some decent replay value in the form of upgrade hunting and collecting all of the
relics, and for $10 you could do a lot worse. The challenge generally feels
fair with some well-spaced checkpoints to match. Unfortunately, the game’s
story features some questionable writing and the self-serious tone of the
dialogue often clashes with the colourful art style and cartoony appearance.
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