Some of the combat sequences are quite graphic and get real up close and personal |
Like TWD, The Wolf Among Us has extremely basic gameplay, with the vast majority of the game spent in cutscenes or dialogue. Those who haven't played should know what to expect but for those who haven't, think of it as a sort of choose your own adventure type deal with some limited interactivity thrown in there. Dialogue branches are exactly as they were in TWD, you're given numerous options and a limited window to choose one. The consequence of each option is often quite ambigious, unlike something like Mass Effect where dialogue options are often plain black and white, good or bad scenarios, and you might not even realise the consequence of your words until much later, or even another episode entirely. Placing a timer on choosing dialogue creates a nice sense of urgency and immediacy, which helps to keep the game flowing at a consistent pace throughout. There is always a fourth and often very valid option: silence. The silence option can be a little inconsistent however, at times characters will react to your silence in a unique and interesting way whilst other times characters will simply act as though you said what you were supposed to say. Which makes it feel like some of the more important and story focused conversations have "right" answers, rather than just give you free reign.
The wonderful art style really captures the gritty, urban setting and dark storyline |
It goes without saying that this game looks absolutely incredible. It takes TWD's art style, vastly improves the quality of the look and replaces the slight focus on a realistic visual style with a far more comic book-like appearance. The wonderfully dark art style really benefits the game's gritty setting as well as some of the noire-esque themes. Some of the animations can be a little buggy at times, but certainly not to the extent that they were in TWD, and some of the facial animations can be a little exaggerated and goofy at times. The aforementioned voice acting and general sound design are truly exceptional, the incredible voice acting brings the character to life and each of the characters really do put in great performances. Although the controls are very minimalistic, I still found the mouse and keyboard to be a preferable option when it came to accurately nailing QTEs and when investigating the area, although a 360 controller is a valid option as well. The game features the use of multiple save files, naturally, but I did experience a bug that reset my second save file when I loaded it up for a second time, which can be pretty frustrating when you have to re-do the last two hours. Overall, though, the first episode of The Wolf Among Us sets the series off to a truly promising start, and, even as someone who really enjoyed TWD, this series has the potential to be better than The Walking Dead.
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