Many games try their hand at critically commenting on video
game tropes and generally flawed design choices in games, be it narrative or
gameplay. It’s become an increasingly common practice amongst the game’s
industry and can be extremely entertaining and sometimes eye-opening when done
right. Ironically enough, however, many of these supposedly critiquing titles
end up actually being more tedious than the game they were trying to mock. The
best example of this comes from the huge wave of games like Breath of Death VII or Cthulhu Saves the World that “comment”
on the JRPG tradition to throw endless encounters at the player whenever they
take two steps. Games like these often end up losing their message or
commentary through their poor “on the nose” execution. Occasionally, however, a
game will come along that manage to successfully convey and deliver thoughtful
commentary, The Stanley Parable, based on a 2011 source mod of the same name,
is one of those games.
Yep, you'll be seeing a lot of beginnings |
Mechanically the game couldn't be any more minimalistic; you
walk around following, or not, the narrator’s instructions, opening doors and futilely
trying to interact with the environment. It’s the narrator’s drive to narrate
each and every action, and inaction, you make, or don’t make, that makes it all
so compelling, however, and you’ll find yourself trying to do everything you
can just so you can see what reaction the narrator will have, even if it’s as
simple as him saying “Stanley stood in the broom closet for no apparent reason”.
The fun of the game is trying to find all the ways to break it, and that is
exactly what the game wants you to do, be it through simply going the wrong way
or by doing things that wouldn't normally work in most games to trigger
scenarios that will genuinely surprise you. For example, without giving away
too much, a phone rings and you are told that Stanley answered the phone, to
which you can either answer it or just unplug the phone which will trigger a
whole new sequence and lead you to a whole new scenario.
The game can get seriously weird if you take the right path... or the wrong path. |
The dialogue is excellent and the narrator is suitably brilliant.
It would have been so easily for The Stanley Parable to be a tedious experience
with an ineffective message attached had the dialogue been dry and the tone
inappropriate. Thankfully, The Stanley Parables feels like a love letter to
video games that simultaneously critiques and celebrates video game narrative
in all its shame and glory. The commentary generally feels thoughtful without
appearing to be rude or offensive, it does a great job of putting the state of
video game narrative into perspective and basically just saying “this is how it
is, here are some jokes and crazy scenarios we made to surrounding it”. It manages
to make its points about narrative, in particular that some game’s can often offer
players too many choices and begins to lose track of the original story and
tone, rather indirectly and discreetly, they don’t scream the message at you
but its certainly there.
As for the technical side of things, it really is quite
basic. The game generally looks pretty good for $15 game but the game features
such visually basic set pieces that the visual design just isn't that
important. The game also runs pretty well on pretty low spec machines, too. The
game’s sound design is also very basic, the aforementioned dialogue is truly
excellent whilst the sound of a mouse clicking in-game whenever you do is a
neat little touch that presents the game’s tone and setting nicely. Unfortunately, I did find that the game would have definitely benefited from some kind of hint system that would push you in the direction of new things to see and do. Although this would obviously take a lot of the fun out of the game first time round and certainly for the more obvious events and scenarios available, but for some of the more obscure scenarios some kind of enable-able hint system would have been greatly appreciated.
The original Stanley Parable, a 2011 source mod. |
In the end, The Stanley Parable is a fun little sandbox you
can endlessly poke and prod to see what will happen that leaves a memorable
impression on the player and hides a discreet critique about video game
narrative. Unlike some of the less successful “critiquing games”, The Stanley Parable
knows exactly what it is and what it wants to be which is something that ends
up being one of the game’s biggest strengths. The game knows that it is just a
commentary on narrative design tropes in video games, particularly the overused
illusion of choice, and that’s exactly what it tries to be.
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