In recent times, with reboots of classic franchises haven’t
all been exactly what fans were expecting, such as the classic strategy game
Syndicate receiving an FPS reboot or XCOM getting a third person shooter (yes,
I know Enemy Unknown was the real reboot). So I wouldn't expect many fans of
the classic Shadow Warrior to accompany the idea of a Shadow Warrior reboot
with strenuous groans, but thankfully, these pained fans will be happy to see
that Shadow Warrior’s wacky and bloody mayhem shines through in this visually
appealing reboot. I'm glad to say that Lo Wang is back and his blade is sharp
as ever.
Shadow Warrior’s story is about nonsensical as its
borderline cheesy title but tries to take itself a little too seriously at
times, creating a misleading and confused tone. For a game that features a
protagonist called Mr Wang who spurts out a dick joke every five minutes, the tone of
the story just gets a little too serious at times as it slowly develops into a
pseudo-dark tale of revenge and loss. The basis of the story is that you are seeking some all-powerful
and unpronounceable sword to defeat the very bad man, or something to that
extent. The story also goes on a little longer than it should and eventually out stays its welcome.
The story suffers from a confused tone as it tries to balance dick jokes and a dark story |
Thankfully, Shadow Warrior’s irrefutably fun combat is able
to redeem some of the game’s pretty obvious flaws. Slicing and dicing demons
and watching their respective limbs fly off in all directions is wonderfully
fun, and decapitating enemies with one of the dramatic moves is infinitely
satisfying. However, the game’s limited set of guns feel too weak and dull to actually
warrant using them, and although some of their upgrades make them more
enjoyable to use they still fail to match the power of your trusty katana. For
the first few hours I didn't mind pretty much solely using my katana, but the
fun soon wears off and I found myself longing for another effective and fun weapon.
Also, if you use the katana as much as I did you’ll quickly start to notice its
lack of accuracy at times, and you’ll notice that uneven terrain easily messes
up some of your special abilities.
I found the method of performing your special abilities to
be fun and pretty unique; the game has you to input fighting game style commands
to perform moves, with commands like D, D, RMB with keyboard and mouse settings
to heal yourself. It felt fun and refreshing to have to use these sorts of combos,
but my sheer ineptitude at completing them successfully made a little
frustrating and often a bit of scramble during combat, to the point where it
was easier to simply not use them. Besides, some of the abilities feel weak and
severely lacked impact anyway so I didn't feel a necessity to actually use
them. Also, all weapons have an alt fire which does make them much more
effective and usually much more fun, too.
There's a reasonably complex progression system that uses three different currencies |
However, don’t expect the rest of Shadow Warrior’s gameplay
to hold up to the standard of its combat because unfortunately it just doesn't
Repetitive and unengaging boss fights segregate each fairly lengthy chapter of
the game, whilst the very “old school” tactic of find the key to proceed fills
every other area of the game. This would be fun if it didn't just descend into
a sprawling nightmare of clumsy navigation and endless backtracking thanks to
the game’s lack of a map or mini-map. Not to mention the game’s frustrating
abundance of pointless maze-like corridors and endless bamboo forests, just to
make it even easier to get lost. Admittedly, getting lost will sometimes lead
you to secret areas and hidden money and ammo, but money is in easy to find anyway
and it isn't difficult to eventually max out your weapons without having to
explore all that deeply and many of the secrets offer very little reward other
than base satisfaction.
Level design has a nice variation to it, with settings
varying from luscious bamboo forests to snowy landscapes, but often evokes a
sense of being linear whilst trying to give the impression of being a larger
and much more open game. Although there are some secrets hidden around the
world, the world looks like it should have far more, with many hidden paths
leading nowhere. Whilst the game isn't full of tight corridors in the typical
sense, the game is basically just a chain of medium sized arenas that still
manage to create a sense of limiting claustrophobia. However, much of the world
looks great and the game features some gorgeous set pieces.
Weapons are decently varied but they all feel weak compared to the katana |
Some excellent visual design, especially considering the
reasonably low budget, makes the game look pretty great throughout, although I
personally had a few performance issues and frame rate drops as well as some
major graphical glitches. Sound design is generally pretty good, the voice
acting is pretty average all round and some of the guns sound weak and lack
impact. The controls work well, but they’re fully re-bindable so there aren't any issues there. One thing that I did appreciate, however, was that unlike
some of the reboots of classic franchises we've seen in recent times, be it
from Kickstarter or simply popular demand, Shadow Warrior is very faithful to
the original 1997 Shadow Warrior and was a ton of references and nods towards
the original game.
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