It’s no secret that
licensed properties and games have a dark history, especially South Park .
Whilst most licensed games feel like soulless cash-ins riding off the success
of a popular TV series or film, it’s a pleasant surprise to say that The Stick of Truth couldn’t stay any
more true to what has makes South Park such a simultaneously infamous yet
beloved series. All the over-the-top set pieces, the political jabs, the
constant flow of jokes that makes you feel awful for laughing at. It all feels
so distinctly South Park, and your feelings on what that actually means are
detrimental to whether this game is for you or not.
The Stick of Truth opens with the game’s completely silent protagonist,
aptly named “New Kid” (or just “Douchebag” to some), moving into his new house in
the sleepy mountain town of South
Park . All details of your
previous life are withheld, except that your lack of voice has some mysterious
dark history to it. New Kid joins forces with Grand Wizard Eric Cartman and his
human faction the KKK (Kingdom
of Kupa Keep ) as they
seek to return the apparently hugely important “Stick of Truth”- which has the
alleged power to control the universe, according to the ever-changing rules of
their little game- from Kyle and Stan and their Elven faction. As you’d
probably imagine, the story is a load of totally insane, yet hilarious, crap
that gives you ample excuse to roam the fairly small but densely populated world,
which takes him from the depths of Mr Hankey’s sewers to the mystical lands of
16-bit Canada .
Hopefully that'll make up for all the awful deeds this game makes you do... |
The show’s tradition of
constantly 1-upping itself with somehow even more offensive, controversial and
just plain outrageous jokes and biting satire. The Stick of Truth feels like the writers Trey Parker and Matt
Stone to use their apparent love and appreciation for the classic video games
of yesteryear and the tropes of high fantasy to craft an adventure that
simultaneously pokes fun whilst also serving as a thoughtful homage. Weapons
and items are all everyday objects that somehow hold magical properties, cardboard
forts that can withstand intense pummelling, and a school that quickly turns
into a complete warzone. The game does an excellent job of consistently turning
the ordinary into fantastical and hilarious set pieces, and all shown through
the twisted imagination of a couple of kids.
Although the continuing nonsense
of foul-mouthed kids acting out insane fantasies is a regular theme in the story,
it’s only a mere fraction of the sincere weirdness the game has to offer. Alien
abductions, government conspiracies and a Nazi Zombie virus are just some of
the unbelievable madness that the game spits out at a lightning fast pace. The
lasting quality of the humour can be accredited to the game’s ability to know
when to keep going with a joke and when to move on, as well as the fact that it
never holds the player back to say “look how crazy that was” and simply rolls
with every inch of its insane madness from start to finish. There are a couple
of instances where a joke or scene lingers a little too long, but the game
usually knows when to move on.
The combat features a nice variety of delightfully dumb of spells, abilities and summons |
The RPG side of the game
is nothing to write home about, with exploration usually leading to more quests,
loot or just more jokes, and the turn-based combat just being fairly simple with its focus on hitting the right timing to achieve maximum
effect. The combat is fun and there’s a certain satisfaction from mastering the
rhythmic button prompts, but don’t come into the game expecting anything more
than a frankly rudimentary (and very easy) combat system. Besides, most of the
combat is just in service of making another joke anyway, whether that is
through the ridiculous Final Fantasy summons
or the ludicrous animations or button sequences required to pull off some moves.
The RPG side of the game is fun and well-made, but you may be disappointed if
you’re looking for a deep and lengthy RPG since South Park
only lasts around 12 hours.
One of the game’s key
mechanic is frankly is a bit of a clunker. Since it’s a South Park
game, this mechanic is naturally a farting mechanic, which, if that’s what your
into, may funny the first few times but quickly gets old. Farts are a form of
magic in this world that can be used on parts of the environment and in combat
as an offensive spell. Such farts come in the form of a handful of spells, the most
powerful being crudely named “Nagasaki ”
of all things. To “perform” a fart, you have to hold down the right stick and used
the left stick to find the right “frequency”. It’s a little awkward to pull off
and can be somewhat unresponsive to properly execute, but fortunately there are
only a dozen or so instances where you are required to use it and I almost
never used it in combat.
The combat is simple but satisfying, and like the rest of the game its full of dumb jokes |
Ultimately though, your
feelings on South
Park and its own brand of
insane and offensive humour are essentially the only thing that should impact
your interest in this game. As much as saying “fans of the genre/property will
enjoy this more” gets a little tiresome, it cannot be overstated with The Stick of Truth since South Park ’s
humour can be hilarious to some and downright offensive to others. South Park
is a fantastic example of a licensed game done just right and is possibly one
of the best licensed games of all time, not that there’s much competition…
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